![]() ![]() ![]() Thin Bloods are vampires from the latest generations, and they tend not to be as powerful as old ones.Īll Kindred came from one vampire: Caine. To choose this merit, you’ll need to make a Thin-Blooded character. Alchemists will pay you a little extra cash under the table to acquire some, which could be some income for you if you fall on hard times. The other benefit to this merit is that your blood is valuable as a result of its mysterious unbondable quality. In other words, no vampire can force you to become their thrall, through trickery or other means. Some even Blood Bond each other as an attempt at forming a relationship, although this leads to mutual obsession rather than love.Īnyway, Unbondable makes it so your character resists Blood Bonding. This can even happen between other vampires. After drinking from the vampire in question three times on three separate nights within one year, the subject becomes a thrall, which is essentially a vampire’s servant. Those who feed on it quickly grow to crave it, developing a bond with the Kindred it comes from. You can pretty much guess correctly based on the name alone.Ī vampire’s blood is addictive. To explain to you why Unbondable is so good, I need to fill you in on what a Blood Bond is. For the time being, I’ve included what I found that I felt was good here. Currently, I only have access to the Core Rulebook. I’m not sure if there are more in supplementary V5 books. Unfortunately, it doesn’t seem to include a lot of them, even in the appendix, so my pickings were slim. The below merits are all merits I found in the V5 Core Rulebook. (There’s no reason you couldn’t have a house rule for that, though!) Best Merits to Pick from the V5 Core Rulebook You can’t take on a Flaw to get more points to spend towards advantages. You’ll get 7 points to spend on Advantages like merits, and then you automatically have to take 2 points of Flaws. If you wanted more merits but didn’t have enough points, you had the option of picking flaws, which were negative qualities that gave you more points to spend. You could use the points to increase your attributes, for instance…or you could purchase merits, which differed in cost. In revised edition, you would get a number of freebie points that you could spend on just about anything. I’ll be discussing two editions here: second (revised) edition and V5, as those are the editions I have access to. How you pay for them, though, varies based on which edition you’re playing. You can generally only get merits during character creation. The V5 Core Rulebook, the latest edition of the game, defines merits in the following way: “advantages and gifts inherent to the character.” For instance, if you have a soft voice or innocent look that just makes you seem trustworthy, that would be similar to a merit. I guess I would almost describe them as “soft” traits. They’re different from skills such as computer use or attributes like intelligence. I’ll begin by answering the obvious question for any newbies here: what, exactly, are merits? In short, merits are traits you can pay points for in character creation that offer you some kind of benefit. That’s why I’ve written this quick guide to the best merits in Vampire: the Masquerade. This is true at times with creating a Vampire: the Masquerade character, too.Ĭhoosing your merits is one aspect that can be both fun and challenging. However, unless you’re familiar with the system, determining the more technical aspects of your character can be complicated. Using nothing but your imagination and the limitations of the system, you get to make someone that will, by proxy, represent you in a whole new world. Building a new character in a tabletop RPG can be one of the most fun parts. ![]()
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